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GhostPainter 2.5 기본 정보
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Come and See GhostPainter 2.5 Live!

Learn how we implemented GhostPainter 2.5 and how it can help you increase your productivity now!

The live recording session featured below, not only covers what we feel are the most important aspects of GhostPainter 2.5, but it also demonstrates how fast and easy it is to use. We hope you enjoy this "testride" and that it helps you master all the capabilities of GhostPainter!

Feature List

Photoshop Plug-ins:
  • Vector graphics precision unwrapping to Photoshop paths as reference for texture-painting
  • Creation of pixel selections based on faces of 3ds max objects
  • Creation of pixel selections based on edges of 3ds max objects
  • Fast preview of the current document in 3ds max without saving/reloading
  • Complete integration into the Photoshop Action system
    3D-Painting:
  • Use any Photoshop tool on 3ds max objects (pencil, brush, lasso, stamp...)
  • Realtime painting (Brush strokes appear in Photoshop while painting in 3ds max)
  • Free switching between Photoshop 2D-Painting and 3ds max 3D-Painting
  • Painting across multiple objects
  • Painting across multiple UV elements
  • Painting across texture seams
  • Painting on specific material ids and/or only selected faces
  • Support for pressure sensitive tablets (Wacom)
  • Support for all texturemap slots (Diffuse, Specular, Bump...)
  • Support for all UV mapping options of 3ds max (including those of the Bitmap map)
  • Fast painting of high resolution meshes
  • All image processing is done by Adobe Photoshop itself (layers...)
  • Customizable preview quality for 3ds max vieport display (speed vs. quality)
    Rendering/Post-Production (psd-manager 2):
  • Unique support for 16 bits per channel PSD files
  • Produces 100% compatible PSD files (Adobe? Photoshop? file format)
  • Output of rendered image as layer with layer mask
  • Outputs all 3ds max Render Elements as layers into one single psd file
  • Extremely customizable render element layers (order, blending modes,...)
  • Easy setup through builtin preset system and automatic layer sorting
  • Optimized render element presets for finalRender and V-Ray
  • Output of objects as separate layers and channels
  • Output of groups of objects as separate layers and channels (using Object IDs)
  • Output of materials as separate layers and channels (using Material Effects IDs)
  • Output G-Buffer channels (Material Effects ID, Object ID, Node Render ID, Normal)
  • Embedding of camera and point helper animation for import into Adobe After Effects
  • Unilimited free network rendering
  • Can selectively prevent standard 3ds max image/render element file output
  • Low memory requirements through on the fly processing
    Workflow:
  • Photoshop can be used as a 3ds max viewport
  • Drag & Drop support for Bitmaps between Photoshop and 3dsmax
  • Color synchronisation between Photoshop & 3dsmax
  • Multiple monitor support
  • MaxScript and Custom User Interface support

    Edited 3ds max scenes don't require GhostPainter plug-in to load

    3D-Painting

    GhostPainter allows you to use Photoshop tools inside the 3D viewports of 3ds max. This provides you with a much more intuitive control over the placement of your brush strokes. All you have to do is to select the bitmap map you want to paint on (e.g. a bitmap assigned as Diffuse map). Then you can draw on your object, using whichever tool is currently selected in Photoshop. For example paint using brushes, clone, draw selections, erase, blur&sharpen, dodge&burn and move layers across your object.

    Ease of use

    It was never easier to start into the world of 3D-Painting. You don't have to learn another type of user interface, because GhostPainter integrates seamlessly into Photoshop and 3ds max. There is no new image editing software to learn, because GhostPainter builds up on Adobe Photoshop's strong image handling capabilities and tools. So you will never miss a single Photoshop tool. A huge benefit of the seamless integration is that at no point any export/import process is required. This makes GhostPainter a handy tool even for very simple textures.

    Two Cursors are Faster than One

    While you draw inside a viewport on your 3D object, GhostPainter automatically draws in Photoshop taking into account how your texture is mapped onto the object. So actually two cursor are on the screen at the same time. This way you can see immediately what happens in Photoshop. GhostPainter behaves just like your current Photoshop document where wrapped around your 3D object.

    Free Switching between 2D & 3D Painting

    Since all image-editing operations are exclusively carried out by Photoshop, you can always benefit from all its features. This lets you also freely decide whether it is easier to make changes in 2D or 3D. For example you can draw a selection using the Lasso Tool on your object. And then apply any filter to the new selection in Photoshop.

    Pressure Sensitivity

    The paint engine of GhostPainter 2.5 supports all the pressure sensitivity options that Adobe Photoshop provides for Wacom? tablets.

    Complete Support of 3ds max Mapping Options

    GhostPainter is the only 3D-Painter that supports all the UV mapping options of 3ds max. This includes all mapping channels, vertex color channels, material IDs as well as all mapping options the bitmap map offers such as UV/VW/WU mapping, tiling, UVW rotation, UV offset, cropping and placement.

    Assign PSD Layers Utility

    GhostPainter allows you to assign all layers of a PSD file to the corect map slots of any material or map (including 3rd party products). All you have to do is to name the layers of the PSD file according to the map slots they are intended for. This greatly simplifies an otherwise timeconsuming and tedious task.


    Composite maps are handled differently. In this case all layers are assigned in the same order as they appear in the PSD file. This lets you basically rebuild the PSD file as a Composite map.

    Photoshop Viewport

    During texturing you usually switch constantly between 3ds max and Photoshop. Sometimes you need Photoshop fullscreen, sometimes 3ds max and sometimes its good to see both at the same time. This is usually no problem with multiple monitors but all others will love the new GhostPainter Photoshop viewport feature.



    GhostPainter allows you to turn any 3ds max viewport into a Photoshop viewport. This makes all Photoshop functionality accessible from within 3ds max without ever leaving the 3ds max environment. While editing textures or using GhostPainters 3D-painting features you can easily see how changes made in Photoshop affect your object. Switching between 3ds max and Photoshop is just a matter of minimizing and maximizing viewports. Whenever you need Photoshop fullscreen you can still use its builtin fullscreen mode, maximize the Photoshop viewport or use the 3ds max expert mode. This feature is unfortunately not compatible with Photoshop CS3.

    Unwrap to Path

    GhostPainter's "Unwrap to Path" is the first plug-in that allows you to unwrap your mesh to a precise Photoshop vector path. "Unwrap to Path" is the most precise way to visualize mapping coordinates within Adobe Photoshop. Because of its vector precision it will always display the mesh as thin accurate lines even at 1600% zoom. So you can see clearly which pixels of your texture affect which faces of your object.


    A path has many advantages over a normal pixel layer. You can quickly show and hide a path using shortcuts and it will always stay on top of all other layers. Unlike a normal layer a path is even visible while you edit layer masks and channels. Since a path is not part of the pixel data of an image you don't have to hide it when you save/export your Photoshop document. So it will never accidently appear as part of your texture in 3ds max.



    Advantages of using paths
  • vector graphics sub-pixel precision (thin unwrap lines even at 1600%)
  • visible while editing channels and masks
  • quick show/hide using shortcuts (Ctrl+Shift+h)
  • never appear as part of a texture in 3dsmax
  • stay always on top of all other layers
  • clearly visible against underlying layers
  • accurate undistorted display at each zoom-level
  • never influence other tools (e.g. the clone stamp tool with the all layers option)
  • lose no quality when changing the image size
  • can be stroked with Photoshop brushes

  • Select Faces + Select Edges

    "Select Edges" and "Select Faces" are 2 new Photoshop plug-ins that create pixel selections. "Select Faces" produces pixel selections that correspond to the faces of the selected objects in 3dsmax. "Select Edges" produces pixel selections that correspond to face edges. Both Photoshop plug-ins use the currently selected 3ds max objects as source for the mapping coordinates. This seamless workflow between Photoshop and 3ds max is an unparalleled GhostPainter feature.



    Select Edges UI

    You can use the produced pixel selections to create a reference layer that allows you to see which parts of the texture correspond to which parts of the 3ds max object.

    All that is required is to create such an unwrapped mesh layer is to fill the selection produced by "Select Edges" with a color of your choice. Usage of the various options of the 2 selection plug-ins allows to create more sophisticated reference layers (e.g. different colors for each material id, halftransparent hidden edges, emphasized selected faces/edges).
    Once you found your favourite combination of options you can easily make a Photoshop Action out of it. So when starting a new texture all it takes is the push of a button and GhostPainter + Photoshop will create a reference layer of your choice for you.

    Another way to make use of "Select Faces" and "Select Edges" is to just select those parts of the image that correspond to a particular material id or to the selected faces. With the selection in place all Photoshop operations will only modify the selected pixels. You can use this to prevent brush strokes form influencing other parts of your texture. Combined with other Photoshop selection tools (smooth, contract, expand) and the quick mask mode - "Select Faces" and "Select Edges" become very flexible tools that can be used throughout the whole painting process.

    Workflow Improvements

    Besides the bigger features like 3D-Painting GhostPainter also contains some small workflow improvements that simplify and speed-up some annoying everyday tasks.

    Color Synchronization

    GhostPainter has its own foreground/background color swatches that are linked to their Adobe Photoshop counterparts. This allows to pick colors in Photoshop and then to access them in 3ds max and vice versa. Who prefers to use the 3ds max color picker can use it to set the Photoshop foreground/background color.

    Opening images in Photoshop

    While working in 3ds max you often have to open images used within the scene in Photoshop. GhostPainter provides several ways to avoid searching through folders and sub-folders all the time. Bitmap maps can for example be dragged on the "PSD Drag Drop" UI control and the corresponding image will open in Photoshop. Or even easier, a middle mouse-button click on a map slot will open the contained image. GhostPainter also offers a dynamic quad menu that lists the images used by selected objects.


    Assigning images to map slots

    Another common workflow is to create a new image in Photoshop that is going to be used as a texture map in 3ds max (e.g. as bump map). Then the image gets saved somewhere in a folder. The next step in 3ds max is usually to create a new bitmap map and to find the just saved image again somewhere in the map folders. Fortunately GhostPainter allows to simply drag&drop the current Photoshop document anywhere onto a map slot.

    System Requirements

    Software
  • Autodesk 3ds Max 6 - 2009 (32-bit & 64-bit)
  • Adobe Photoshop? 6.0 - CS3
    Hardware
  • Mouse or Wacom tablet
  • 상품결제정보

    고액결제의 경우 안전을 위해 카드사에서 확인전화를 드릴 수도 있습니다. 확인과정에서 도난 카드의 사용이나 타인 명의의 주문등 정상적인 주문이 아니라고 판단될 경우 임의로 주문을 보류 또는 취소할 수 있습니다.  

    무통장 입금은 상품 구매 대금은 PC뱅킹, 인터넷뱅킹, 텔레뱅킹 혹은 가까운 은행에서 직접 입금하시면 됩니다.  
    주문시 입력한 입금자명과 실제입금자의 성명이 반드시 일치하여야 하며, 7일 이내로 입금을 하셔야 하며 입금되지 않은 주문은 자동취소 됩니다.

    배송 정보

    • 배송 방법 : 택배
    • 배송 지역 : 전국지역
    • 배송 비용 : 무료
    • 배송 기간 : 3일 ~ 7일
    • 배송 안내 : - 산간벽지나 도서지방은 별도의 추가금액을 지불하셔야 하는 경우가 있습니다.
      고객님께서 주문하신 상품은 입금 확인후 배송해 드립니다. 다만, 상품종류에 따라서 상품의 배송이 다소 지연될 수 있습니다.

    교환 및 반품 정보

    교환 및 반품이 가능한 경우
    - 상품을 공급 받으신 날로부터 7일이내 단, 가전제품의
      경우 포장을 개봉하였거나 포장이 훼손되어 상품가치가 상실된 경우에는 교환/반품이 불가능합니다.
    - 공급받으신 상품 및 용역의 내용이 표시.광고 내용과
      다르거나 다르게 이행된 경우에는 공급받은 날로부터 3월이내, 그사실을 알게 된 날로부터 30일이내

    교환 및 반품이 불가능한 경우
    - ESD(Electronic Software Distribution), 이메일로 설치key, 설치파일 또는 사용증서로 납품되는 제품의 경우는 제품 자체에 심각한 문제가 있는 경우를 제외하고는

      반품이 불가 합니다.

    - 고객님의 책임 있는 사유로 상품등이 멸실 또는 훼손된 경우. 단, 상품의 내용을 확인하기 위하여
      포장 등을 훼손한 경우는 제외
    - 포장을 개봉하였거나 포장이 훼손되어 상품가치가 상실된 경우
      (예 : 가전제품, 식품, 음반 등, 단 액정화면이 부착된 노트북, LCD모니터, 디지털 카메라 등의 불량화소에
      따른 반품/교환은 제조사 기준에 따릅니다.)
    - 고객님의 사용 또는 일부 소비에 의하여 상품의 가치가 현저히 감소한 경우 단, 화장품등의 경우 시용제품을
      제공한 경우에 한 합니다.
    - 시간의 경과에 의하여 재판매가 곤란할 정도로 상품등의 가치가 현저히 감소한 경우
    - 복제가 가능한 상품등의 포장을 훼손한 경우
      (자세한 내용은 고객만족센터 Q&A게시판 또는 E-MAIL상담을 이용해 주시기 바랍니다.)

    ※ 고객님의 마음이 바뀌어 교환, 반품을 하실 경우 상품반송 비용은 고객님께서 부담하셔야 합니다.
      (색상 교환, 사이즈 교환 등 포함)

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